A second look into my studies! :D
Portfolio II
In addition to creating musical compositions during my education, I also had the opportunity to explore the world of sound design for games. This work included recording audio, editing audio using various DAW (Protools, Logic, etc), and implementing audio assets into games using audio kinetic's WWise. This free and non-commercial interactive media software is a great place to learn more about how music and audio can immerse a player within a game's environment through sound!
Sound Design Projects
Welcome to My Project and Portfolio II Course page. Each week throughout this course brought new school projects for game concepts that enabled problem-solving skills as well as great opportunities for growth. Creating a rewarding sound for picking up a power-up or "Health up" item within a game from a sound library started the month off. Afterward, satisfying Button "clicks" and lever "slide" sounds were recorded, edited, and implemented into a simple two-button concept. The next two projects focused on creating a mesmerizing "non-playable" atmosphere. This included immersing the player in a fiery, lava pit and observing a vacant, airy black hole. To wrap up the course sounds for both shooting a projectile and an explosion for the projectile's impact were showcased within an enclosed environment.
Other than the first project, each of the sounds for the projects was recorded, edited, and implemented into Wwise. The sound assets for each project were recorded in a bit rate of 24 bit/96Khz, and exported in 24 bit/48Khz. When completing the various projects, there were more layers to the sounds involved than I initially thought. In addition, learning how to use Wwise (which I was not previously comfortable with before taking this course) was a bit of a challenge too. However, this did not stop me from applying what I learned and knew when it came to creating an immersive game environment.